/**
 *  Serponix is an arcade game in focus to multiplayer based on the classic game Snake.
 *  Copyright (C) 2010 - 2011  Daniel Vala
 *
 *  This program is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License,
 *  or  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.

 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *  If you have any question do not hesitate to contact author
 *  on e-mail address: danielvala42@gmail.com
 */
package com.serponix.game;

import java.awt.Dimension;
import com.serponix.net.Client;
import com.serponix.net.Server;
import java.util.List;

/**
 * Contains all parametrs of game, which have to be chosen before runing the game.
 * @author Daniel Vala
 */
public class GameParameters {

    private Mode mode;
    private int speed;
    private List<Player> players;
    private int numberOfPlayers;
    private Mapa map;
    private Server server;
    private Client client;
    private Dimension sizeOfGamingArea;

    public GameParameters(Mode mode, int speed, List<Player> players, Mapa map, Dimension sizeOfGamingArea, Server server) {
        this.mode = mode;
        this.speed = speed;
        this.players = players;
        this.numberOfPlayers = players.size();
        this.map = map;
        this.sizeOfGamingArea = sizeOfGamingArea;
        this.server = server;
    }

    public GameParameters(Mode mode, int numberOfPlayers, Mapa map, Dimension sizeOfGamingArea, Client client) {
        this.mode = mode;
        this.numberOfPlayers = numberOfPlayers;
        this.map = map;
        this.sizeOfGamingArea = sizeOfGamingArea;
        this.client = client;
    }

    public GameParameters(Mode mode) {
        this.mode = mode;
    }

    public Client getClient() {
        return client;
    }

    public List<Player> getPlayers() {
        return players;
    }

    public Mapa getMap() {
        return map;
    }

    public Mode getMode() {
        return mode;
    }

    public int getNumberOfPlayers() {
        return numberOfPlayers;
    }

    public int getSpeed() {
        return speed;
    }

    public Server getServer() {
        return server;
    }

    public Dimension getSizeOfGamingArea() {
        return sizeOfGamingArea;
    }
}
